


Battle Mode pits characters against one other in free-for-all combat, Boss Rush lets you take on SoR’s biggest and baddest in survival action, and Arcade Mode tasks hardened players with taking on the entire game in a single sitting, without continues. Add in juggles, wall-rebounds, and environmental damage, and you got yourself a recipe for mayhem.Īccompanying the main campaign are three side-modes. Think Rock Band, but with more punctured lungs. This smart mechanic encourages variety in battle, with long chains of consecutive hits scoring major bonuses. Specials cost health, so a risk/reward system asks you to gamble damage against your own life bar. Each character can chain together normals, specials, weapon attacks, and throws to create extended combos. Where the sequel really comes into its own is with its free-flowing combo dynamic, akin to that of a typical fighting game. As smoothly executed as ever, with an easygoing control system, these familiar attacks and exciting new super-moves will leave long-timers squealing with delight.

SoR fans will be ecstatic to see the return of classic moves such as Blaze’s Kikoushou and Axel’s Grand Upper, as well as the series’ traditional cartwheels, suplexes, judo throws, break-falls, and sneaky back attacks. Floyd is the resident chunk ‘o’ meat, breaking fools with devastating throws that would leave Bane saying “Ease up, mate.” Adam can slip in-and-out of danger, switching sides with his opponent, while his daughter Cherry is blessed with both dash attacks and other acrobatic abilities. Any questions?Įach character has a distinct fighting style, bringing their own very particular set of skills to the ruckus. When everyone else is dead, you’re the best. Our heroes will brawl their way through the slums, bars, junkyards, trainyards, sewers, and… erm… art galleries of Oak Wood City, engaging in bone-breaking, drop-kicking, table-smashing, apple-eating mayhem. SoR 4‘s gameplay consists of striding defiantly through 12 downtown locations, mashing the ever-loving fuck out of everybody who stands in front of you. Almost every single element of Streets of Rage 4 excels, thanks in no small part to the respective experience and knowledge that each team brought to the table. While on paper, a three-team development alliance could spell disaster, it becomes clear from the opening minutes that each party’s individual talents have combined in perfect synergy. Dotemu and Guard Crush handled the overall development of SoR 4, while Lizardcube was tasked with furbishing the post-retro sequel in its distinctive visual style. Streets of Rage 4 is a collaborative project between developers Dotemu and Lizardcube ( Wonder Boy: The Dragon’s Trap), and Guard Crush Games ( Streets of Fury). Streets of Rage 4 (PC, PS4, Xbox One, Nintendo Switch)ĭeveloper: Dotemu, Guard Crush Games, Lizardcube The 16-bit era was an entire lifetime ago, and action games have advanced far beyond the traditional arcade brawlers of yore – is there even a place for Blaze and crew in the modern gaming age? You bet there is, Jack. Over 25 years since its last official entry, Streets of Rage is finally ready to make its long-awaited, highly anticipated return. With local law enforcement on the syndicate’s payroll, there remains but one option: Axel and Blaze, accompanied by allies old and new, must return to the mean streets and rescue the burned-out ‘berg the only way they know how: at the business end of a broken bottle. And now the downtrodden metropolis faces a new threat in the form of the mysterious “Y” siblings: two privileged young psychopaths who are bringing death and destruction back to Oak Wood’s rain-stained alleyways. Having left the police force decades ago to embark on their tax-break vigilante careers, Axel Stone and Blaze Fielding have since retired from this hazardous moonlighting gig to live relatively normal, mundane lives.īut you know what never retires? Evil. It’s been 10 years since the events of Streets of Rage 3, and Oak Wood City is only mildly safer than it once was.
